HomeMy WebLinkAboutCAO-17-028 - Launching the Film, Music & Interactive Media OfficeREPORT TO:FINANCE AND CORPORATE SERVICES
COMMITTEE
DATE OF MEETING:APRIL 9, 2018
SUBMITTED BY:Cory Bluhm, Executive Director, Economic
Development, 519-741-2200 x7506
PREPARED BY:Silvia Di Donato,Manager, Arts & Culture, Economic
Development, 519-741-2200 x7392
WARD(S) INVOLVED:ALL
DATE OF REPORT:March 26,2018
REPORT NO.:CAO-17-028
SUBJECT:Launching the Film, Music & Interactive Media Office
RECOMMENDATION:
THAT
launched in 2018 for a two-year period, as described in Report CAO-17-028;
THAT staff, over the two-year period, work with regional stakeholders and partners,
such as the Waterloo Region Small Business Centre, area municipalities, Waterloo
EDC, etc. to develop a collaboarion model
advance the Film, Music & Interactive Media industry on an ongoing bases, as
described in Report CAO-17-028;
EXECUTIVE SUMMARY
This report recommends that Economic Development launch a Film, Music & Interactive
Media Office (FMIMO) that will provide focused industry development services to grow jobs
and business opportunities within these sectors. Priority activities in the first two years will
consist of delivering entrepreneurial services,programs and networking; inventory and
access to related resources; assistance with sector based provincial & federal funding; and
related city policy development.
The timing is ideal for these focused services, as local strengths are are well positioned to
take advantage of current technology trends requiring original creative content. Demand for
artistic content in film, music and interactive media increases with the broad spectrum of
distribution and platform delivery: mobile devices, home entertainment systems, through
wearable devices, in public venues, and often integrated with live performance
experiences. Revenue models have been disrupted entirely with streaming music, film and
interactive content as the preferred consumer experience. Together with local technology
industry advantages, FMIMO can maximize opportunities for networking, and the services
would help transform independent practitioners and local artists into growing businesses.
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To launch the office, a professional, experienced contract position will be created to lead
the Office, with access to additional resources to support program delivery.Working closely
with municipal partners and post-secondary institutions will complement individual
strengths and maximize resources over the course of a two-year launch period. After the
two year pilot phase, staff will work with the regional partners and stakeholders to
coordinate longer term collaboration.
This project will fulfill the Kitchener Economic Development Strategy (Make It Kitchener,
2016) action item,
officer to facilitate cluster development and provide professional, craft and entrepreneurial
And this project, by virtue of creative and cultural content creation, has
the added impact of fulfilling both of the main goals of the Kitchener Economic
Development Strategy: to generate careers and a diverse economy, and to make Kitchener
a compelling city in which to live.
BACKGROUND
Film, music and interactive media clusters are targeted in the Economic Development
Strategy (Make it Kitchener, 2016) because they make a strong contribution to the
economy and deliver cultural experiences to inspire the community. From wearable devices
to mobile platforms, to projections and live performances, there has been a transformation
in how the community connects with artists. Stakeholder engagement, industry research
and positive outcomes in other medium-sized cities indicate that now is the time to leverage
local strengths for growing opportunities through the launch of the Film, Music and
Interactive Media Office.
Why Film, Music and Interactive Media?
Locally there is an exciting opportunity for growth in these sectors, provided there is a
focused set of services to grow opportunities for creative production. There are indications
that, compared to similarly sized cities, these sectors may be under-represented locally.The
risk is that without support,entreprenuers and creative talent will need to to leave the
community for work in their chosen field.
Globally, the film, music and interactive media industries are undergoing complete
technological transformation. Production has been disrupted, as artists can now create,
capture and edit audio and visual content almost anywhere with smaller and more powerful
digital tools. Distribution is disrupted as independent artists can reach their audiences
online directly through multiple platforms, screens and devices. Consumption is disrupted
as online streaming replaces downloads and physical retail.
This rapid disruption creates both opportunities and a risk opportunity for innovative
companies and entrepreneurs to advanceplatforms, products, services and ultimately
employment and artistic growth. Conversely, disruption can leave practitioners and
companies open to becoming obsolete, and can result in communities missing the
opportunity to experience industry growth. By virtue of consistent focus, the office would
help cultivate an environment for success, to drive innovation and spark vitality in the
community.
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New revenue models within these industries also represent an immediate opportunity to
connect artists with technology. For example, local research and development in
blockchain technology included a recent hackathon that identified opportunities for digital
creative content to be permanently encrypted with artist agreements to deliver revenue
consistently. Any on-line use of film, music and interactive media (immersive games etc)
production would maximize fair revenue distribution.
See Appendix 1 for Industry Overview, summarized from the Ontario Media Development
Corporation. Each sector is described below, identifying global trends and local
opportunities for growth:
Film:
The Numbers - is
Angeles and New York City respectively, having contributed $1.7 billion to the economy,
and rising to 35,000 jobs in the province.
The Opportunity platform providers such as Netflix, Hulu, Fibe TV, etc. and major studios
like Time Warner, Discovery, etc., are investing billions of dollars to source and develop
new film and and television content. While historically, these investments were targeted at
existing production studios (in Hollywood, for example), today, these companies are
searching the globe for fresh content and emerging content creators. With favourable
Provincial tax credits available for production outside of Toronto, combined with decreasing
availability of production space in Toronto, Kitchener and nearby areas are well positioned
for spill over growth from the GTA.
The Risk failure to cultivate a local film industry could result in local companies, talent and
entrepreneurs exiting the region for other cities which provide the necessary services,
resources and ecosystem
Music:
The Numbers - in Ontario, the music sector is estimated at 13,400 jobs in Ontario
(MusicCanada 2013). Transformed by technologies in recording, production and
distribution, Canada has experienced a rapid growth in on-demand streaming with a 76%
growth in 2016 alone. Live music in Canada measures at 55% of music related consumer
spending, which aligns well with local festival and tourism strengths.
The Opportunity the region has a strong local music scene bolstered by numerous local
festivals (such as the Kitchener Blues Festival) together attracting nearly one million over
the course of a given year, with a majority based on music, and often located in Downtown
Kitchener. The opportunity for growth exists in audience development, while supporting
local musicians in gaining national and international profile.
The Risk - musicians and music industry businesses need a robust industry with multiple
opportunities to generate revenue, or they could be at risk of leaving the area to succeed in
their chosen field. Focused support is needed to foster collaboration within the local music
industry as there is an increasing market for integrated online, as well as immersive live
experiences. Ensuring cross-sector collaboration with film, interactive media increases
opportunity for film, online games development, marketing, advertising and other
collaborative revenue opportunities.
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Interactive Media:
The Numbers - interactive media refers broadly to content created for mobile devices,
tablets, game consoles and web applications. The industry represents $1.1 billion in
Ontario revenues alone with 472 game development companies in Canada.
The Opportunity globally, the rise of mobile devices and gaming consoles as primary
viewing/interactive platforms has created growth and demand for mobile content, gaming
and mobile based applications.Locally, the sector is gaining momentum through expanded
post-secondary training at Conestoga College, UW Games Institute graduate programs,
independent practitioners, and local leadership, by companies such as Electronic Arts.
The Risk there are two prominent sides to Interactive Media the front-end
creative/artistic work, and technology required to bring content to mobile devices and
consoles. While the region is renowned for technology, and in particular, an ability to
service the back-end, technology needs of interactive media, the region has struggled to
grow the creative/artistic side of this industry. Failure to grow and develop the creative side
of Interactive Media could result in lost job opportunities (an inability to capture the full
spectrum of jobs) and the potential loss of companies, should parent companies look to
consolidate their technolodgy and artistic operations in one location.
Local Strengths:
There are significant strengths to leverage in the community across film, music and
interactive media:
Strong technology sector: Technology continues to transform how creative content is
produced, distributed and consumed across a growing arrayof digital platforms. Creating
engaging, original content is more important than ever for technological success as artificial
intelligence and automation shift the landscape from STEM to STEAM. (Science,
Technology, Arts and Math) Another example of mutual benefit exists in digital
monetization through blockchain technology. Connecting local technology with local content
creators will further amplify mutual and unique benefit to the community, building resiliency
in both technology sector and among artists.
Start-up culture: A natural advantage exists with the local history of innovation and start-
up culture, a concept perfectly aligned with the entrepreneurial independent artist. The
natural advantage exists where content created for these sectors is increasingly consumed
on digital platforms and devices, a sector that has a strong representation in the local start-
up population. The connection with content is bound to strengthen entrepreneurial success
for all related sectors.
Talent: Each of three post-secondary schools has expanded their programming in the
areas of content creation for these sectors. Wilfrid Laurier Film Studies has expanded in
partnership with Vancouver Film School with joint credentials in academic study and film
production experience. WLU also has grown their user experience design program and
continue as leaders in music therapy -trauma therapy.
Institute Immersion facility, and UW Arts-Business degree including the music program.
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Festivals: As identified above, close to one million festival visitors are estimated region-
wide, with a substantial majority powered by community events based on live musical
performance in Downtown Kitchener. These events not only support the regional tourism
brand and city profile, but also develop audiences to grow performance opportunities in
venues across the region, many of which now integrate digital media experiences, film
projection, interactive media, online gaming and wearable devices such as the MYO
armband.
These strengths must be leveraged to grow the sector, but the opportunity is time-sensitive.
Launching the Film, Music and Interactive Media Office now with focused services will help
build on local strengths to strengthen and diversify the economy and culture.
Unique Regional Strengths: a significant benefit of Waterloo Region, is the unique assets
and strengths of the various communities. For example, Cambridge has developed
comprehensive strengths that support film production, Waterloo has developed strengths in
technology, etc. A key goal of a FMIMO is to understand how best to collaborate so as to
leverage the strengths of all of our communities.
Stakeholder Consultation and Pilot Programs
City staff has led, facilitated or consulted with stakeholders in each sector, beginning with
Music Works Action Plan recommendations in 2012 (CAO-12-034). In 2015, extensive
consultation occurred as part of the Economic Development Strategy (Make it Kitchener) to
further develop themes that support artists. Staff has continued to expand consultation to
include film and interactive media, based on stakeholder input. Specific feedback for film,
music and interactive media emerged as compatible growth opportunities.
To test the concept based on this consultation, staff has collaborated with community
experts as possible to deliver workshops, programs and networking events to support these
industries. Approximately 2,000 emerging and established practitioners and artists have
participated over the years. Workshops and programs were delivered with municipal,
academic and industry partners to serve the community as resources became available.
Participation and further research indicated that there is a demand for focused services and
resources, summarized in Appendix 2.
REPORT:
-
year pilot phase to develop and deliver programs to grow these sectors. The purpose is to
provide industry development services that capitalize on growth opportunities by building
on local strengths, retaining talent and increasing local job/company growth experienced in
the rest of Ontario and Canada. The office will develop metrics for the pilot period and
utilize additional resources to implement the programs.
Subsequently this report recommends that staff, over the two-year period, work with
regional stakeholders and partners, such as the Waterloo Region Small Business Centre,
area municipalities, Waterloo EDC, etc. to develop a collaboarion model to maximize the
bility to advance the Film, Music & Interactive Media industry on an ongoing
bases.
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Proposed Services and Deliverables:
Industry Development:
Entrepreneurial Services, facilitated through collaboration, to independent
practitioners and businesses in film, music, interactive media. Business skills
development, facilitated networking and programs, etc.
Sector Based Funding advocacy, identification and access to provincial (OMDC)
and federal levels to increase the local share of available funding.
Enhance National & International Profile through outreach and collaboration (e.g.
with Waterloo Region Tourism, Waterloo Economic Development Corporation)
Collaboration and Partnerships:
Support regional collaboration to maximize regional strengths (e.g. film location
database)
Enhance Post-secondary relationships to support talent development.
Industry engagement to connect independent practitioners for future growth.
Policies and Metrics:
Develop Industry Census & Results Metrics to survey and quantify practitioner
and industries to determine needs and measure impact
Municipal Policy and Programs, Review and recommend policies to support local
and grassroots creators (e.g. shared services agreements for online film and
media resources, music-on-hold, on-line
FMIMO Industry Working Group to provide advisory input and stakeholder
outreach.
Given the limited initial resources of the FMIMO, staff anticipate the focus of active work for
the first two years would be placed o
Collaborative Approach
Key to the success of the FMIMO, and key to advancing industry growth, will be to leverage
the key strengths that already exist within the region and develop strong partnerships with
key stakeholders neighbourhing municipalities, post-secondary instutitions, the Waterloo
Region Small Business Centre etc. Collaboration and partnerships also allows for a
spectrum of developing talent for robust industry growth. For example, local post-secondary
schools provide training for emerging practitioners and artists. The Kitchener Public Library
provides resources for developing artists, producers, filmmakers and musicians. As they
become working professionals and entrepreneurs, the Film, Music and Interactive Media
Office is there could support the next level of business development.
Given the importance of collaboration, staff have engaged regional partners in the
development of the FMIMO, to gain insight for the office and how best to coordinate service
delivery, including staff from the Cities of Waterloo and Cambridge, the Waterloo Economic
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Development Corporation, Waterloo Region Tourism, Waterloo Region Small Business
Centre, Conestoga College, University of Waterloo, Wilfrid Laurier University and the
t in Waterloo Region Report,
local opportunities.
Staff has also consulted with other cities which have established a city office to serve film,
music and/or interactive or digital media industries. Focused service in medium sized cities
such as Hamilton, London, Austin and Seattle have not only grown local industries, sparked
investment and cultural opportunity, but have enhanced the national and international
profiles of those cities, as shown in Appendix 3.
Conclusion
Given the opportunities for local industry growth, the risk of not taking a leadership role
during a time of industry wide disruption, and the potential to leverage local strengths
through collaboration, staff recommend initiating and piloting a Film, Music & Media Office
for a two-year period.
What Would Success Look Like After Two Years
Three key outcomes of the FMIMO would be the following:
1) Clear and quantifiable local industry growth;
2) A firm understanding of the long-term regional growth potential for each of these
industries, to determine the long-term need/opportunity of the FMIMO; and,
3) A collaboration model among regional partners and stakeholders to understand how to
leverage existing local strengths.
ALIGNMENT WITH CITY OF KITCHENER STRATEGIC PLAN:
The Kitchener Economic Development Strategy (Make-It Kitchener) recognizes arts,
cultural workers and content creators (including music, interactive media, and film and user
experience design)as a vibrant economic cluster in and of itself, comprising a significant
segment of the labour force.
Specifically, this report implements the action item to "partner with regional municipalities to
establish a music, film and media officer to facilitate cluster development and provide
such as music, film, performing arts, and design."
Further, the report aligns with the strategy skill development
Development Strategy (Make-It Kitchener) and the Waterloo Region Economic
Development Strategy are aligned with Ontario strategies to grow cultural and creative
industries. The Federal government through Canadian Heritage has recently launched a
creative industry vision and strategy and this office would provide project readiness for
funding by other levels of government. Local provincial and federal funding will be
amplified by the focused attention of these resources.
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Arts and cultural industries leverage innovation throughout businesses as diverse as digital
media and advanced manufacturing design. A critical component to talent attraction,
retention and development, support for arts and culture activities helps to develop
Specific actions
Make it Spark-Support creative clusters such as
music, film, performing arts and design.
FINANCIAL IMPLICATIONS
The City of Kitchener has allocated funds from the Economic Development Reserve Fund
to take initial leadership of the project, subject to final Council approval. The Film, Music &
Interactive Media Office would be launched with a one-time investment allocated at
$260,000 for contract staff services and programming for a two-year pilot phase.
COMMUNITY ENGAGEMENT:
rts and
Culture Advisory Committee have provided positive feedback and support for the concept
of a Film, Music & Interactive Media Office. In-depth consultation engaged hundreds of
stakeholders from 2012 to 2017. Staff worked with local industry professionals to gather
panel experts and participants to produce multiple networking events, workshops and
conferences to suit those identified needs.
AACKNOWLEDGED BY:Dan Chapman, CAO
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Appendix 1
Industry Profiles
The following provides a summary of industry profiles and economic impact for Film, Music and
Interactive Media. Data defines the provincial and national context for local industry growth
potential. Data source provided by the Ontario Media Development Corporatin:
http://www.omdc.on.ca/collaboration/research_and_industry_information/industry_profiles
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FILM & TELEVISION INDUSTRY PROFILE
America including all aspects of audiovisual content production and delivery value chain.
The film and TV production sector in Ontario is mainly made up of small- to medium-sized
companies producing a combination of their own proprietary productions and service
productions with international partners. The province is also home to world-class animation and
visual effects studios. In 2014-15, Ontario generated 38% of the national film and television
production volume. Film and TV contributed $1.7 billion to the provincial economy in 2016
supporting 35,000 jobs.
140,600 full time jobs in Canada for screen-based media industry in Canada, film and television
production continued to be an important source of employment and GDP in Canada in 2015-16.
The production industry generated 140,600 full-time jobs
The screen sector value chain generated $20.1 billion in GDP for the Canadian economy
35,000 jobs in Ontario
$1.7 billion to Ontario's economy, fueled in part by significant provincial investments and
the province's highly skilled workforce, increase of 3,200 jobs over the previous year
$7.45 million in web series revenue, not included in Film/TV data
24% of creators report working exclusively in web series
New monetization models have been emerging for interactive digital media in tandem
with growth of new technologies and platforms. There is a proliferation of approaches to
monetization of interactive digital media, from consumer-paid subscription models to
content funded by brands. The videogame industry in particular has early adopters
experimenting with models.
In 2015, government-
exceeded the $1 billion mark for the fifth year in a row, hitting an all-time high of $1.52
billion according to OMDC figures.
Television was responsible for 83% of all expenditures, with $1.26 billion spent on
domestic and foreign series, TV movies, mini-series, specials and pilots.11
Spending associated with foreign TV movies and mini-series production continued to grow
(96%), buoyed by a number of high-value television series, including Suits, Beauty and the
Beast, and Heroes Reborn.
Domestic TV production remains an important component of these annual results with a
contribution of $704.8 million in 2015. Notably, while the number of TV movies, mini-
series, specials, and pilots only increased 5% over 2014 levels, budgets increased by 42%
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MUSIC INDUSTRY PROFILE
The Canadian music industry includes a wide range of artists and entrepreneurs, who create,
write, produce, publish, and distribute original music. The industry includes musicians,
songwriters, record labels, managers, agents, concert promoters, and music publishers.
The market in Canada is dominated by the large foreign-owned record and publishing companies
but has a strong independent sector comprising mainly small- to medium-sized companies
whose lines of business range from artist development to publishing, managing, and touring.
The vast majority of Canadian content is commercially released by Canadian-owned and
controlled independent music companies.
$45.6 million in Ontario wages, salaries, commission in Ontario record production industry
alone
usic industry was measured at 10,500 FTEs in 2013 (including direct,
indirect and induced impacts), and resulted in $305.5 million in labour income
In 2013, the Canadian sound recording and music publishing industry generated $165.4
million in total music publishing royalties and rights.16 From this amount, $64 million was
generated from performing rights (38.7%), followed by $25.3 million from mechanical
rights (15.3%).
revenues
Live music alone in Ontario generated $628 million from live music related activities, with
almost 40% of those revenues generated via ticket sales
http://www.omdc.on.ca/collaboration/research_and_industry_information/industry_prof
iles/Music_Industry_Profile.htm
The 2013 SOCAN annual report noted that it was the first year that the collective
distributed Internet streaming revenues ($3.4 million in revenue), which coincided with a
performing rights licence for YouTube and an agreement that made it easier to members
to receive additional money for music posted to the video site.
Tracking the growth of revenues through the annual reports for 2014 ($12.4 million), 2015
($15.5 million) and 2016 ($33.8 million), Internet s
fastest growing revenue source having overtaken cinema, private copying, and satellite
radio revenues and likely to surpass concert revenues in the coming year.
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INTERACTIVE DIGITAL MEDIA (Source, OMDC)
The term interactive digital media (IDM) accounts for a range of digital content and experiences
available through a variety of digital platforms such as mobile devices, tablets, game consoles,
and Web applications. IDM in Canada is a growth industry that is quickly changing, driven by
shifts in consumer behaviour and technology. The broader IDM sector includes companies that
produce interactive content as well as firms that provide various types of products and services
to enable the production of interactive content. These
1
Core IDM content includes, but is not limited to, video and mobile games,
cross-platform entertainment, virtual and augmented reality content, web series, e-learning,
and training products.
472 active studios in Canada, 20,400 directly employed and with an average salary of
$71,300 per year for full-time workers
Canadian interactive digital media products were responsible for $3.3 billion in Gross
Domestic Product (GDP)
surrounding area, with additional clusters of activity in Ottawa, Kitchener-Waterloo,
London, Hamilton, and St. Catharines/Niagara Falls.
million
f 472 studios in
2015 worth $2.4 billion in 2015, up 50% since 2013 employing 20,400 FTEs directly
employing 2,500 people with the provincial industry spending an estimated $265 million.
In spite of its economic importance, recognition of interactive digital media as a distinct
sector has lagged behind some of the other creative industries.
Interactive digital media had not been part of the standard series of North American
Industry Classifications and Codes (NAICS, NAPCS) tracked by Statistics Canada until the
creation of NAICS codes for some digital media activity in 2012.
Industry figures to date for interactive digital media have been captured by a combination
of existing categories such as Software Publishing, Internet Publishing and Broadcasting as
well as Computer Systems Design and Related Services. Most recently, through the
Culture Satellite Account, Statistics Canada and its partners are measuring and reporting
industries. However, the most recent data currently available is from 2010. The industry is
attempting to address data gaps through the periodic publication of the Canadian
Interactive Industry Profile, which surveyed the industry in 2006, 2008, and 2011 in an
attempt to acquire baseline data about the industry on which to build. Additional efforts
on a provincial level have included Interactive Ontario
Economy (MODE) project, which is a database of companies creating IDM content in
Ontario.12
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Appendix 2
Consultation and Pilot Programs
Since 2012, close to 600 artists, practitioners and industry professionals have participated in
consultation or business develoment events related to film, music and interactive media. Many
are community-driven, collaborative events that are based on expressed interest.More than 600
artists, practitioners, agencies and industry professionals attending one or more times to events.
Total community participation is currently at close to 2,000 visits, excluding academic and
ongoing events. Highlights include:
2012-2014:
Music Cluster Action Plan 2012
OMDC tour of Kitchener and region, facilities and services
MusicCanada
EA Content Creators Roundtable, Site Selectors Tour of Kitchener
Minister Chan Roundtable at 44 Gaukel (Ontario Music Fund)
KOICon Music Industry Conferences
ICTC National launch of Music A Catalyst for Technology Hubs
KOIPlay Gaming Conference
44 Gaukel Post-Secondary academic curriculum and events (Conestoga, UW, WLU)
CreateRegion Content Creator Workshop, 44 Gaukel
Fluxible Conference launch support (ongoing)
e
Expanding Downtown Live concerts (ongoing)
Kitchener Music City Roundtable at NXNE with MusicCanada
2015-2017:
Make it Kitchener Arts & Creative Industry recommendations launched
Kitchener Artist-in-Residence expanded to include music & performing arts (ongoing)
Mastering of the Music Cities (Kitchener as one of 22 cities in focus groups)
Waterloo Region Tourism collaboration projects (festivals, film, event calendars)
OMDC Digital Media Content Creators Study (CEI, CoK, SBC)
Music Mentorship Industry Workshops (CEI, CoK, SBC)
Music Cities Workshops with Music Canada
OMDC Kitchener Tour & Meetings
OMDC/InteractiveONTARIO Workshops (annual)
44 GAUKEL, CRITICAL MEDIA LAB EVENTS (ongoing)
BUSINESS OF SONG Workshops, including digital monetization, business process
OMDC, Interactive Ontario Funding Workshops, Digital Dialogue (2016, 2017)
FILMMAKING, MICROBUDGET Workshop SBC and KPL
Bell/FIBE TV Community Programming Information and PitchFest
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Appendix 3
Collaboration List
The following image represents many of the organizations with which staff have
collaborated over the years. Working together, hundreds of participants, attended
stakeholder consultation, entrepreneurial workshops and informative events
related to film, music and interactive media.
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Appendix 4
Sample City Offices
The following screen images give an overview of similar offices in other
municipalities where there is a focus on film, music and/or interactive media as a
business development services.
Music Office
LONDON, ONTARIO
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Music Office
TORONTO, ONTARIO
Film Office
TORONTO, ONTARIO
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Digital Entertainment & Interactive Office
VANCOUVER, BRITISH COLUMBIA
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Office of Music & Film
SEATTLE, WASHINGTON
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ONTARIO FILM LIBRARY DATABASE
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ONTARIO MEDIA & DEVELOPMENT CORPORATION
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